Tuesday, November 30, 2010

01Wip02a
WIP02 :
- Working on texture shading
- Currently left with texture on the arm, leg and sword parts
- Next will fill in color and final edit the touch up shades
- Final model polycount around 2986 tris

Thursday, November 25, 2010

Pre-Dominance War 5 Competition Joined

PreDomWar5-Concept

PreDomWar5-Wip00

PreDomWar5-WIP01a

PreDomWar5-WIP01b

PreDomWar5-WIP01c

PreDomWar5-WIP01d

Dominance War is a massive online art competition participated by mutiple passionate artists all around the world.

Before the main Dominance War 5 will begin soon, I decided to join the pre stage of the main event, Pre- Dominance War 5. I joined the 3D category. Here artists are told to model up character for Online Game with specific themes. 3D Model is limited with below 3000 triangle counts not more.

Visit my post at Gameartisans forum here >> (Link)

Visit the Official Dominance War 5 site >> (Link)

Wednesday, November 17, 2010

City of Bassee Burouk - 3D Environment


Title: City of Bassee Burouk
- 'Bassee Burouk,' is Malaysian word for 'Besi Buruk'. It means 'Ugly Iron' in English.

Software:
- 3D Modeling: Autodesk Maya
- Texture: Photoshop
- Video Composition: Adobe After Effect

Map:
- Diffuse map
- Light map (No dynamic lights switched on for fast render)

Intial Concept Art Link: http://mdreed.deviantart.com/art/BasseeBurouk-FinalVerConcept-176808117?q=&qo=

Background Music: Kenichiro Fukui - Judment (Einhander OST)

Monday, November 1, 2010

Project Gantz - Gori Suit Ver02 - Final Turnaround Reel


Title: Project Gantz - Gori Suit Version 2

Gantz is a manga done by the author Hiroya Oka. I decided to do a low poly game cutscene model of the Gori Suit or Oka suit in the Gantz manga. However, I decided to do my own version of the suit. Therefore, I alter the design to Gori Suit Version 2.

- This model is considered my first time character game modeling in Maya.
- All was done by polymodeling the high poly model then project the details onto the low poly model.
- Bones were created and Character is ready for animation.

Software:-
Modeling: Maya
Projection Mapping: XNormal
Texturing: Photoshop

Video Compositing: AfterEffect & Premiere

Background music credit: Kenichiro Fukui - Street (Einhander OST)