Finally it is done! Had so much fun doing this and would like to say thank you to Renier Banninga, Kelvin Hi, Yi Ling Elektra, Ryan Ko, Mohd Nur 'Popia' Iman and Wye Ee for constructive comments that led to the completion of this entry.
Work In Progress Link in Gameartisan Official Thread >> http://www.gameartisans.org/forums/threads/62632-Comicon-3D-mdreed-Berserk-Gats-Final?p=525660#post525660
Turn Around Video:
Extra Shots:
Wednesday, March 19, 2014
Monday, March 10, 2014
WIP08 Comicon 2014
Whoa, I have been off the grid for almost a month. Been busy at studio with game project and doing other personal stuffs. Anyway, here is my rough texture base at the moment, will be polishing the diffuse, specular, gloss and normal by this week before the dateline.
O, this is mid-poly model where the hipoly details were baked.
Work In Progress Link in Gameartisan Official Thread >> http://www.gameartisans.org/forums/threads/62632-Comicon-3D-mdreed-Berserk-Gats-Final?p=525660#post525660
O, this is mid-poly model where the hipoly details were baked.
Work In Progress Link in Gameartisan Official Thread >> http://www.gameartisans.org/forums/threads/62632-Comicon-3D-mdreed-Berserk-Gats-Final?p=525660#post525660
Monday, February 10, 2014
WIP07 Comicon 2014
Finally all works in Max are done. Fluttering cape and cloth were generated using 3Ds Max Simcloth 3. Friggin helped alot. Now to touch up those meshes in ZBrush!
Work In Progress Link in Gameartisan Official Thread >> http://www.gameartisans.org/forums/threads/62632-Comicon-3D-mdreed-Berserk-Gats-Final?p=525660#post525660
Thursday, February 6, 2014
WIP06 Comicon 2014
Wednesday, February 5, 2014
WIP05 Comicon 2014
Tuesday, February 4, 2014
WIP04 Comicon 2014
January was crazy month for me at studio, 3D poly modeling a heavy military vehicle for the next gen game for client. From highpoly to lopoly then unwrap and bake, after that creating few stages of LODs. I have to pause with my own personal work for 1 month. Anyway, since all craziness is in the past, now I get to continue back my Berserk 'Old Man' Guts 3D model. Base models done in Max and touching up in Zbrush.
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Sunday, January 12, 2014
Saturday, January 11, 2014
WIP02 Comicon 2014
Did a quick blocking out for the upper section of the helm. With this base mesh in position, this should help me alot in further redefine the rest of the armor.
Gameartisans Comicon 2014 forum link for this thread >> http://www.gameartisans.org/forums/threads/62632-Comicon-3D-mdreed-Berserk-Gats-Final
Gameartisans Comicon 2014 forum link for this thread >> http://www.gameartisans.org/forums/threads/62632-Comicon-3D-mdreed-Berserk-Gats-Final
WIP01 Comicon 2014
Work In Progress: Further polymodeling progress for the armor in Max. It is still rough but the base mesh should help me alot to fill in more detail soon. Though I had more ideas in mind that I would like to develop from this base mesh. I should sketch out the final pose and look what the end result look like rather than keeping everything in mind. My goal is to achieve a battle worn Guts look in the end.
Quick link to Gameartisans Thread >> http://www.gameartisans.org/forums/threads/62632-Comicon-3D-mdreed-Berserk-Gats-Final
Anyway, here are my current Max polymodeling progress:
Quick link to Gameartisans Thread >> http://www.gameartisans.org/forums/threads/62632-Comicon-3D-mdreed-Berserk-Gats-Final
Anyway, here are my current Max polymodeling progress:
Friday, January 10, 2014
Happy New Year! late wish! and Comicon 2014
Wow, this is kind of embarrassing but I m gonna wish a HAPPY NEW YEAR! been busy with stuffs at studio and currently participating Comicon 2014. I will try my best to make sure that I completed the work for Comicon this time. Feel free to check out the link below to my progress in Comicon 2014 >> http://www.gameartisans.org/forums/threads/62632-Comicon-3D-mdreed-Berserk-Gats-Final
Title: BERSERK GATS
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