Friday, October 15, 2010
Project Gantz - Gori Suit Ver02 - WIP 03
Project Gantz - Gori Suit Version 02 (Work In Progress 03)
Gori = Gorilla (Japanese short term)
Description
- High Poly Modeling without the usage of any sculpting tool like Zbrush or Mudbox
- Purely Autodesk Maya
- High Poly model completed
- Degree Assignment for 3D Animation Class
Upcoming progress:
- Building up the Low Poly then unwrap for texture placement
- Normal Map and Specular Map for details
Sunday, October 10, 2010
Walk & Turn animation - Dead Space Tomy
Title: Walk and Turn Animation
Description:
- Autodesk Maya Animation (Maya Software renderer)
- Using Dead Space Character as subject for animation
- Target animation is walk and turn with a bit of story
- My first full length animated scene from start to end without any camera cut
Monday, October 4, 2010
Project Gantz - Gori Suit Ver02 - WIP 02
Project Gantz - Gori Suit Version 02 (Work In Progress 02)
Description
- High Poly Modeling without the usage of any sculpting tool like Zbrush or Mudbox
- Purely Autodesk Maya
- Currently getting the basic shape of the suit then will project the high details into low poly mesh
- Degree Assignment for 3D Animation Class
Upcoming progress:
- Building up the giant arm
Sunday, October 3, 2010
Project Gantz - Gori Suit Ver02 - WIP 01
Project Gantz - Gori Suit Version 02 (Work In Progress 01)
Description
- High Poly Modeling without the usage of any sculpting tool like Zbrush or Mudbox
- Purely Autodesk Maya
- Currently getting the basic shape of the suit then will project the high details into low poly mesh
- Degree Assignment for 3D Animation Class
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