Wednesday, March 19, 2014

Final Submission Comicon 2014

Finally it is done! Had so much fun doing this and would like to say thank you to Renier Banninga, Kelvin Hi, Yi Ling Elektra, Ryan Ko, Mohd Nur 'Popia' Iman and Wye Ee for constructive comments that led to the completion of this entry.

Work In Progress Link in Gameartisan Official Thread >> http://www.gameartisans.org/forums/threads/62632-Comicon-3D-mdreed-Berserk-Gats-Final?p=525660#post525660

 Turn Around Video:

 photo final_beautyshot.jpg

Extra Shots:  photo BerserkGuts21_3.jpg  photo BerserkGuts21_2.jpg  photo BerserkGuts21_5.jpg  photo BerserkGuts21_0.jpg  photo BerserkGuts21_1.jpg  photo BerserkGuts21_4.jpg

 photo final_presentationshot.jpg  photo final_constructionshot.jpg  photo final_texturesheets.jpg  photo final_mangaconcept.jpg

Monday, March 10, 2014

WIP08 Comicon 2014

Whoa, I have been off the grid for almost a month. Been busy at studio with game project and doing other personal stuffs. Anyway, here is my rough texture base at the moment, will be polishing the diffuse, specular, gloss and normal by this week before the dateline.

 O, this is mid-poly model where the hipoly details were baked.

Work In Progress Link in Gameartisan Official Thread >> http://www.gameartisans.org/forums/threads/62632-Comicon-3D-mdreed-Berserk-Gats-Final?p=525660#post525660

 photo BerserkGuts19_0.jpg  photo BerserkGuts19_1.jpg  photo BerserkGuts19_2.jpg  photo BerserkGuts19_3.jpg  photo BerserkGuts19_4.jpg

Monday, February 10, 2014

WIP07 Comicon 2014

Finally all works in Max are done. Fluttering cape and cloth were generated using 3Ds Max Simcloth 3. Friggin helped alot. Now to touch up those meshes in ZBrush! Work In Progress Link in Gameartisan Official Thread >> http://www.gameartisans.org/forums/threads/62632-Comicon-3D-mdreed-Berserk-Gats-Final?p=525660#post525660  photo BerserkGuts16.jpg  photo BerserkGuts17.jpg  photo BerserkGuts18.jpg

Thursday, February 6, 2014

WIP06 Comicon 2014

Further Update. Done re-modeling and placing the Arm Armor Pieces in place. Later, after everything is modeled out and in place, will start touching them up in Zbrush.  photo BerserkGuts15.jpg  photo BerserkGuts15.jpg  photo BerserkGuts15.jpg

Wednesday, February 5, 2014

WIP05 Comicon 2014

Quick update. Modeling and Placement of the Leg Armor Pieces completed. Now left with the Arm Armor Pieces. Then I can focus on other stuffs like the Big Ass Sword, Cape, Sling Bags, Hinges, what so ever small details.

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Tuesday, February 4, 2014

WIP04 Comicon 2014

January was crazy month for me at studio, 3D poly modeling a heavy military vehicle for the next gen game for client. From highpoly to lopoly then unwrap and bake, after that creating few stages of LODs. I have to pause with my own personal work for 1 month. Anyway, since all craziness is in the past, now I get to continue back my Berserk 'Old Man' Guts 3D model. Base models done in Max and touching up in Zbrush.

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Sunday, January 12, 2014

WIP03 Comicon 2014

Upper helm base mesh done. Time to redesign stuffs and further redefine the mesh.

 photo BerserkGuts06.jpg

Saturday, January 11, 2014

WIP02 Comicon 2014

Did a quick blocking out for the upper section of the helm. With this base mesh in position, this should help me alot in further redefine the rest of the armor.

Gameartisans Comicon 2014 forum link for this thread >> http://www.gameartisans.org/forums/threads/62632-Comicon-3D-mdreed-Berserk-Gats-Final

 photo BerserkGuts05.jpg

WIP01 Comicon 2014

Work In Progress: Further polymodeling progress for the armor in Max. It is still rough but the base mesh should help me alot to fill in more detail soon. Though I had more ideas in mind that I would like to develop from this base mesh. I should sketch out the final pose and look what the end result look like rather than keeping everything in mind. My goal is to achieve a battle worn Guts look in the end.

Quick link to Gameartisans Thread >> http://www.gameartisans.org/forums/threads/62632-Comicon-3D-mdreed-Berserk-Gats-Final

 Anyway, here are my current Max polymodeling progress:  photo BerserkGuts03.jpg  photo BerserkGuts04.jpg

Friday, January 10, 2014

Happy New Year! late wish! and Comicon 2014

Wow, this is kind of embarrassing but I m gonna wish a HAPPY NEW YEAR! been busy with stuffs at studio and currently participating Comicon 2014. I will try my best to make sure that I completed the work for Comicon this time. Feel free to check out the link below to my progress in Comicon 2014 >> http://www.gameartisans.org/forums/threads/62632-Comicon-3D-mdreed-Berserk-Gats-Final Title: BERSERK GATS

Monday, October 28, 2013

It's Been Awhile and The Fun of working on the Bioshock Infinite game

It's been awhile since I last update anything on my blog. Been very busy at Streamline Studios with game projects from many international game companies. The game projects keep coming in until the point that we need more man power. I had fun involving in the assets production for the Bioshock Infinite game by Irrational Games. Its fun working on the props for the game from hipoly stage to lopoly stage, unwrap, and texturing. I was quite happy that our Streamline Studios was mentioned in the end credit of the game.

 Furthermore, after that I had the chance to involve in many game titles that can't be revealed until its official release. Most of the games will be releasing for the next generation consoles. It was crazy, stressful but fun at the same time to learn something new from these game projects.

I will be updating more stuffs in the future.

Official Bioshock Infinite Trailer below:

Thursday, May 31, 2012

Gonna Be Busy with New Job at Streamline Studios

I was Offered with a position in Streamline Studios. Currently, the studio released their own IP game called Axon Runners and it looks pretty awesome to me. It also received an early review from IGN. I hope I get to work on cool title like Axon Runners for their next future game project.

Review link from IGN >> http://m.ign.com/articles/2012/05/30/axon-runners-the-best-branded-game-since-cool-spot

Sunday, May 27, 2012

Trackverse Vehicle Showreel Video



Finally, I was granted permission from leader to do a Trackverse Vehicle Showreel video on all the vehicles I worked on for the game.

Please do visit Trackverse for updates and download the game here >> http://www.trackverse.net

Background Music Credit: Nit GriT - Serotonin Syndrome

Wednesday, May 2, 2012

Our Game, Trackverse, Video Review From Player

Video review for our game from a player is already out. Feedbacks and Comments are much appreaciated for us to improve on the next update :DDD The More The Better

Monday, April 30, 2012

Trackverse Multiplayer Play Tutorial

Updates! Tutorial for whoever wanna play our game 'Trackverse' thru Lan or Internet Play and Battle with your frens or other players >> http://trackverse.net/tutorials/4-trackverse-alpha-how-hostjoin-game

Sunday, April 29, 2012

Our Game, Trackverse Alpha V0.1 Released

Hi, we would like announced that our game, Trackverse Alpha V0.1 has been released and can be downloaded freely here:

Download Page : http://trackverse.net/

This alpha early version of the game. More updates will be up soon. Our Chief Programmer is working hard to make a better user-friendly interface for players. The vehicles that I did for the City Theme, Cartoon Theme and Sci-Fi Theme will be available soon for the player together with Vehicle Selection Tool. Feel Free to download the game and also player is able to build the own custom track. Tutorial can be found in our Trackverse page.

Developed by Nakama Studios

Thursday, April 26, 2012

Syndicate Fan Concept Art to be 3D Game Model




Syndicate Fan Concept Art for Next-Gen 3D Game Model - I have fallen in love with the Syndicate Game World with its Cyberpunk theme and awesome character designs. Therefore I decided to create my own Syndicate known as Nusantra Industries to battle out those big boys like Cayman Industries, Asari Industries and mainly Eurocorp. Nusantra Industries main Sweeper Agent, Ezra with its Psychic Right Arm and Cyborg body. Will start soon the hipoly modeling. Anyway the game so awesome until make me wanna create my own Syndicate. Damn! Imma so fired up!

Tuesday, April 24, 2012

Imaginary Comeback - FYP 2011


Finally I get to upload my last year Individual Final Year Project during my Bachelor(Hons) in Animation November 2011. Core Software: Autodesk Maya 2010. Audio mostly from Sounddogs.com
Duration taking for the animation, modeling and rendering: Approximately 3 weeks

Tuesday, April 17, 2012

Apologize For The Previous Model Reel Video

I would like to apologize to whoever watched the previous video of Valkryie Lopoly Game Model reel because the framerate was wrong which caused the animation to be staggering. Therefore, this is newly uploaded edited video to replace the before one. I already edited the correct framerate and the animation is looking smooth now. I also edit bits of the real-time lighting. All here is real-time and not rendered in a 3D software. Once again I apologize.