Monday, January 3, 2011

Happy New Year 2011!

Wishing all a Happy New Year 2011! This year resolution is to do good for my Bachelor in Animation - Final Animation Project. And work hard to improve myself on whatever things or skills that I'm lacking. And apologize to everyone that I have been busy with my own stuffs and thinking of my future path. AGAIN~ WISHIN YA' ALL A HAPPY NEW YEAR 2011!

Thursday, December 30, 2010

Lightbox for Blogspot works

Finally, I got to implement the Lightbox for the gallery page. It works like a charm :DDD.

Wednesday, December 15, 2010

PreDomWar5-Character Turnaround Reel


This was done for the Pre Dominance War 5 (2010)
- Polycount: 2984 Tris
- 1024 Diffuse, Specular and Glow maps (No Normal Map)
- MMO Lowpoly Game Character model

Background Music: WarChronicles - Gerhaud Daum Music_Ascap-Gema

Thursday, December 9, 2010

PreDomWar5 - Testing with Marmoset Engine

PreDomWar5-Final07 Marmoset01
Currently Testing render with Marmoset Engine. It is a game asset previewer software.

Tuesday, December 7, 2010

Pre-Dominance War 5 completed!

PreDomWar5-Final07

PreDomWar5-Final06

PreDomWar5-Final05

PreDomWar5-Final04

PreDomWar5-Final03

PreDomWar5-Final02

PreDomWar5-Final01

PreDomWar5-Final00
Pre-Dominance War 5 completed
- MMO 3D Lopoly Character modeling
- Current polycount: 2984tris
- 1024 resolution of Diffuse, Specular and Glow maps
- Character rigged ready for animation

Thursday, December 2, 2010

Pre-Dominance War 5 - Grayscale Shading completed!

PreDomWar5-WIP03a

PreDomWar5-WIP03b

PreDomWar5-WIP03c

PreDomWar5-WIP03d

PreDomWar5-WIP03e

- Done with the grayscale shading
- Next filling in color and character rigging
- Polycount - 2984tris and diffuse map

Hope to complete the full color texture by tomorrow nite

Tuesday, November 30, 2010

01Wip02a
WIP02 :
- Working on texture shading
- Currently left with texture on the arm, leg and sword parts
- Next will fill in color and final edit the touch up shades
- Final model polycount around 2986 tris

Thursday, November 25, 2010

Pre-Dominance War 5 Competition Joined

PreDomWar5-Concept

PreDomWar5-Wip00

PreDomWar5-WIP01a

PreDomWar5-WIP01b

PreDomWar5-WIP01c

PreDomWar5-WIP01d

Dominance War is a massive online art competition participated by mutiple passionate artists all around the world.

Before the main Dominance War 5 will begin soon, I decided to join the pre stage of the main event, Pre- Dominance War 5. I joined the 3D category. Here artists are told to model up character for Online Game with specific themes. 3D Model is limited with below 3000 triangle counts not more.

Visit my post at Gameartisans forum here >> (Link)

Visit the Official Dominance War 5 site >> (Link)

Wednesday, November 17, 2010

City of Bassee Burouk - 3D Environment


Title: City of Bassee Burouk
- 'Bassee Burouk,' is Malaysian word for 'Besi Buruk'. It means 'Ugly Iron' in English.

Software:
- 3D Modeling: Autodesk Maya
- Texture: Photoshop
- Video Composition: Adobe After Effect

Map:
- Diffuse map
- Light map (No dynamic lights switched on for fast render)

Intial Concept Art Link: http://mdreed.deviantart.com/art/BasseeBurouk-FinalVerConcept-176808117?q=&qo=

Background Music: Kenichiro Fukui - Judment (Einhander OST)

Monday, November 1, 2010

Project Gantz - Gori Suit Ver02 - Final Turnaround Reel


Title: Project Gantz - Gori Suit Version 2

Gantz is a manga done by the author Hiroya Oka. I decided to do a low poly game cutscene model of the Gori Suit or Oka suit in the Gantz manga. However, I decided to do my own version of the suit. Therefore, I alter the design to Gori Suit Version 2.

- This model is considered my first time character game modeling in Maya.
- All was done by polymodeling the high poly model then project the details onto the low poly model.
- Bones were created and Character is ready for animation.

Software:-
Modeling: Maya
Projection Mapping: XNormal
Texturing: Photoshop

Video Compositing: AfterEffect & Premiere

Background music credit: Kenichiro Fukui - Street (Einhander OST)