Tuesday, April 3, 2012
Valkyie Mech Rigging Test
Quick playing around and testing the rigging. Sample animation is a human ballet animation, so it does not fit with the mech limited movement especially the mech hip area. But this is just to test out the rigging and see any bad envelope.
Next, will make a serious showreel video of the Valkryie Mech from beggining to ending.
For better resolution, do switch the youtube resolution option to HD720p.
Valkryie Rigging Done
Rigging done - Test animation by uploading sample animation to check on Bad Envelope and such - will upload video on the test soon.
Total Duration took for rigging and enveloping = app. 3 - 4 hours
Total Duration took for rigging and enveloping = app. 3 - 4 hours
Texture Maps done for Valkryie Mech and its weapon
Valkyrie and Weapon Texture maps done, Rigging time! Dang, long time no rigging. so rusty and dusty. hope can finish everything up by early morning. Rushin like a madman!
Total duration of completion for the texture maps = 2 days
Monday, April 2, 2012
Valkyrie Gun Blade Game Lopoly Done
Thursday, March 29, 2012
Valkryie Hipoly Weapon Final
Tuesday, March 27, 2012
Valkryie Lopoly Game Model Work In Progress 01
After my freelance jobs done, now taking my time to settle up this Valkyrie Lopoly Game Model. Gonna need this in my portfolio to present to future employer or client. This is currently work in progress. I only need to do the proper texture and finish up the weapon models for it. All shown here are realtime screenshots from 3Ds max viewport by using a custom game shader.




Friday, March 23, 2012
Our Trackverse Logo Decided
Logo for our game Trackverse. Created by our leader, Yap Chun Fei. He is currently creating website for our Nakama Studios. I m also done with the City Theme Vehicles and now back busy in finalising my own personal portfolio for future clients and employers. If permission granted from Liquid Rock Games or Nakama Studios, I could display the City Theme Vehicles here in my blog. For now, our game programmer is busy in creating the vehicle selection option for players and need time to create the car shader soon.
Saturday, March 10, 2012
Busy with Nakama Studios & Spend Extra Time For Portfolio
Currently busy with Liquid Rock Games new division studio known as Nakama Studios. Trackverse or previously known as Project Aftershock is now undet Nakama Studios. Our studio name may be different but the people are still the same within it. Therefore now my task is to complete the 2nd vehicle for the City Themed Track. Preview for the vehicle will only be shown by the permission of Nakama Studios which I am not allowed to post any yet. Time will come for the City Themed Track vehicles to be previewed soon.
At the same time, I am also finalising another artwork for portfolio purpose during my free time and will share them later.
At the same time, I am also finalising another artwork for portfolio purpose during my free time and will share them later.
Trackverse - Toon Themed Track
Updates on our Toon Themed Track for the Our Trackverse game. Feel free to visit our Facebook Page link here >> http://www.facebook.com/media/set/?set=a.127383867389552.20447.124613600999912&type=3

Photo is an ingame shot of the Toon Themed Track
Trackverse gives players the ability to creatively customised their dream track and race online with friends.
Trackverse Facebook Page can be accessed here >> http://www.facebook.com/Trackverse
Photo is an ingame shot of the Toon Themed Track
Trackverse gives players the ability to creatively customised their dream track and race online with friends.
Trackverse Facebook Page can be accessed here >> http://www.facebook.com/Trackverse
Tuesday, March 6, 2012
Our Facebook page is Up for 'Trackverse'
Our Facebook page is up and running! Feel free to check on our game 'Trackverse' updates and progresses there! >> http://www.facebook.com/Trackverse
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