Thursday, December 30, 2010
Lightbox for Blogspot works
Finally, I got to implement the Lightbox for the gallery page. It works like a charm :DDD.
Wednesday, December 15, 2010
PreDomWar5-Character Turnaround Reel
This was done for the Pre Dominance War 5 (2010)
- Polycount: 2984 Tris
- 1024 Diffuse, Specular and Glow maps (No Normal Map)
- MMO Lowpoly Game Character model
Background Music: WarChronicles - Gerhaud Daum Music_Ascap-Gema
Thursday, December 9, 2010
Tuesday, December 7, 2010
Pre-Dominance War 5 completed!
Thursday, December 2, 2010
Pre-Dominance War 5 - Grayscale Shading completed!
Tuesday, November 30, 2010
Thursday, November 25, 2010
Pre-Dominance War 5 Competition Joined
Dominance War is a massive online art competition participated by mutiple passionate artists all around the world.
Before the main Dominance War 5 will begin soon, I decided to join the pre stage of the main event, Pre- Dominance War 5. I joined the 3D category. Here artists are told to model up character for Online Game with specific themes. 3D Model is limited with below 3000 triangle counts not more.
Visit my post at Gameartisans forum here >> (Link)
Visit the Official Dominance War 5 site >> (Link)
Wednesday, November 17, 2010
City of Bassee Burouk - 3D Environment
Title: City of Bassee Burouk
- 'Bassee Burouk,' is Malaysian word for 'Besi Buruk'. It means 'Ugly Iron' in English.
Software:
- 3D Modeling: Autodesk Maya
- Texture: Photoshop
- Video Composition: Adobe After Effect
Map:
- Diffuse map
- Light map (No dynamic lights switched on for fast render)
Intial Concept Art Link: http://mdreed.deviantart.com/art/BasseeBurouk-FinalVerConcept-176808117?q=&qo=
Background Music: Kenichiro Fukui - Judment (Einhander OST)
Monday, November 1, 2010
Project Gantz - Gori Suit Ver02 - Final Turnaround Reel
Title: Project Gantz - Gori Suit Version 2
Gantz is a manga done by the author Hiroya Oka. I decided to do a low poly game cutscene model of the Gori Suit or Oka suit in the Gantz manga. However, I decided to do my own version of the suit. Therefore, I alter the design to Gori Suit Version 2.
- This model is considered my first time character game modeling in Maya.
- All was done by polymodeling the high poly model then project the details onto the low poly model.
- Bones were created and Character is ready for animation.
Software:-
Modeling: Maya
Projection Mapping: XNormal
Texturing: Photoshop
Video Compositing: AfterEffect & Premiere
Background music credit: Kenichiro Fukui - Street (Einhander OST)
Friday, October 15, 2010
Project Gantz - Gori Suit Ver02 - WIP 03
Project Gantz - Gori Suit Version 02 (Work In Progress 03)
Gori = Gorilla (Japanese short term)
Description
- High Poly Modeling without the usage of any sculpting tool like Zbrush or Mudbox
- Purely Autodesk Maya
- High Poly model completed
- Degree Assignment for 3D Animation Class
Upcoming progress:
- Building up the Low Poly then unwrap for texture placement
- Normal Map and Specular Map for details
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