This is my first time involve with a greenscreen and camera matchmove project. I still need to adjust the greenscreen set with better lightings and cleaner surface. Small space for greenscreen was a bad idea. Therefore, I already setup 2nd greenscreen set with larger space. Need to re-shoot again later for better asset for video editing.
However, the main test here is to get the camera matchmove right and it seems to be working fine. Need to conduct few more tests and later do a final full shot promo video for Yoyoskeel 'Stalker'
currently my mind is filled with a greenscreen project for Yoyoskeel product, Stalker. This gonna be my first greenscreen project ever. I have been wanting to do greenscreen since years ago and now i decided to take forth and proceed with my past wish and make it a reality. hope everything goes well :DDD
also at the same time, i have been itchin to model out Berserk Curse Armor from the Berserk Manga. Hope this can be done before the beginning of the main event global competition, Dominance War 5 (2011)
Wishing all a Happy New Year 2011! This year resolution is to do good for my Bachelor in Animation - Final Animation Project. And work hard to improve myself on whatever things or skills that I'm lacking. And apologize to everyone that I have been busy with my own stuffs and thinking of my future path. AGAIN~ WISHIN YA' ALL A HAPPY NEW YEAR 2011!
This was done for the Pre Dominance War 5 (2010) - Polycount: 2984 Tris - 1024 Diffuse, Specular and Glow maps (No Normal Map) - MMO Lowpoly Game Character model
Pre-Dominance War 5 completed - MMO 3D Lopoly Character modeling - Current polycount: 2984tris - 1024 resolution of Diffuse, Specular and Glow maps - Character rigged ready for animation
- Done with the grayscale shading - Next filling in color and character rigging - Polycount - 2984tris and diffuse map
Hope to complete the full color texture by tomorrow nite
Tuesday, November 30, 2010
WIP02 : - Working on texture shading - Currently left with texture on the arm, leg and sword parts - Next will fill in color and final edit the touch up shades - Final model polycount around 2986 tris