Hipoly 3D modeling work in progress. Some companies prefer the artists show if they are able to create a 3D model without depending on any 3D sculpting software (in another word, classic manual poly modeling). I understand what they meant. They want to know if we had this fundamental knowledge of creating 3D model with the correct topology without depending too much on the 3D sculpting. It is not wrong to use 3D sculpting software to create a 3D model. In fact it helps artists to generate 3D model faster than the old fashion way of poly modeling. Therefore, for me, I prefer the old fashion way of poly modeling but it depends on situation.
Anyway, here I would like to share my progress in 3D poly modeling of Ryan Reynolds from scratch (no scuplting). Everything is done in Autodesk Maya at the moment. Getting the muscle shape was a headache but fun to do.
Current Progress Duration: 4 days
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