Wednesday, March 19, 2014

Final Submission Comicon 2014

Finally it is done! Had so much fun doing this and would like to say thank you to Renier Banninga, Kelvin Hi, Yi Ling Elektra, Ryan Ko, Mohd Nur 'Popia' Iman and Wye Ee for constructive comments that led to the completion of this entry.

Work In Progress Link in Gameartisan Official Thread >>

 Turn Around Video:

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Extra Shots:  photo BerserkGuts21_3.jpg  photo BerserkGuts21_2.jpg  photo BerserkGuts21_5.jpg  photo BerserkGuts21_0.jpg  photo BerserkGuts21_1.jpg  photo BerserkGuts21_4.jpg

 photo final_presentationshot.jpg  photo final_constructionshot.jpg  photo final_texturesheets.jpg  photo final_mangaconcept.jpg

Monday, March 10, 2014

WIP08 Comicon 2014

Whoa, I have been off the grid for almost a month. Been busy at studio with game project and doing other personal stuffs. Anyway, here is my rough texture base at the moment, will be polishing the diffuse, specular, gloss and normal by this week before the dateline.

 O, this is mid-poly model where the hipoly details were baked.

Work In Progress Link in Gameartisan Official Thread >>

 photo BerserkGuts19_0.jpg  photo BerserkGuts19_1.jpg  photo BerserkGuts19_2.jpg  photo BerserkGuts19_3.jpg  photo BerserkGuts19_4.jpg

Monday, February 10, 2014

WIP07 Comicon 2014

Finally all works in Max are done. Fluttering cape and cloth were generated using 3Ds Max Simcloth 3. Friggin helped alot. Now to touch up those meshes in ZBrush! Work In Progress Link in Gameartisan Official Thread >>  photo BerserkGuts16.jpg  photo BerserkGuts17.jpg  photo BerserkGuts18.jpg

Thursday, February 6, 2014

WIP06 Comicon 2014

Further Update. Done re-modeling and placing the Arm Armor Pieces in place. Later, after everything is modeled out and in place, will start touching them up in Zbrush.  photo BerserkGuts15.jpg  photo BerserkGuts15.jpg  photo BerserkGuts15.jpg

Wednesday, February 5, 2014

WIP05 Comicon 2014

Quick update. Modeling and Placement of the Leg Armor Pieces completed. Now left with the Arm Armor Pieces. Then I can focus on other stuffs like the Big Ass Sword, Cape, Sling Bags, Hinges, what so ever small details.

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Tuesday, February 4, 2014

WIP04 Comicon 2014

January was crazy month for me at studio, 3D poly modeling a heavy military vehicle for the next gen game for client. From highpoly to lopoly then unwrap and bake, after that creating few stages of LODs. I have to pause with my own personal work for 1 month. Anyway, since all craziness is in the past, now I get to continue back my Berserk 'Old Man' Guts 3D model. Base models done in Max and touching up in Zbrush.

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Sunday, January 12, 2014

WIP03 Comicon 2014

Upper helm base mesh done. Time to redesign stuffs and further redefine the mesh.

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Saturday, January 11, 2014

WIP02 Comicon 2014

Did a quick blocking out for the upper section of the helm. With this base mesh in position, this should help me alot in further redefine the rest of the armor.

Gameartisans Comicon 2014 forum link for this thread >>

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WIP01 Comicon 2014

Work In Progress: Further polymodeling progress for the armor in Max. It is still rough but the base mesh should help me alot to fill in more detail soon. Though I had more ideas in mind that I would like to develop from this base mesh. I should sketch out the final pose and look what the end result look like rather than keeping everything in mind. My goal is to achieve a battle worn Guts look in the end.

Quick link to Gameartisans Thread >>

 Anyway, here are my current Max polymodeling progress:  photo BerserkGuts03.jpg  photo BerserkGuts04.jpg

Friday, January 10, 2014

Happy New Year! late wish! and Comicon 2014

Wow, this is kind of embarrassing but I m gonna wish a HAPPY NEW YEAR! been busy with stuffs at studio and currently participating Comicon 2014. I will try my best to make sure that I completed the work for Comicon this time. Feel free to check out the link below to my progress in Comicon 2014 >> Title: BERSERK GATS