Sunday, January 12, 2014

WIP03 Comicon 2014

Upper helm base mesh done. Time to redesign stuffs and further redefine the mesh.

 photo BerserkGuts06.jpg

Saturday, January 11, 2014

WIP02 Comicon 2014

Did a quick blocking out for the upper section of the helm. With this base mesh in position, this should help me alot in further redefine the rest of the armor.

Gameartisans Comicon 2014 forum link for this thread >>

 photo BerserkGuts05.jpg

WIP01 Comicon 2014

Work In Progress: Further polymodeling progress for the armor in Max. It is still rough but the base mesh should help me alot to fill in more detail soon. Though I had more ideas in mind that I would like to develop from this base mesh. I should sketch out the final pose and look what the end result look like rather than keeping everything in mind. My goal is to achieve a battle worn Guts look in the end.

Quick link to Gameartisans Thread >>

 Anyway, here are my current Max polymodeling progress:  photo BerserkGuts03.jpg  photo BerserkGuts04.jpg

Friday, January 10, 2014

Happy New Year! late wish! and Comicon 2014

Wow, this is kind of embarrassing but I m gonna wish a HAPPY NEW YEAR! been busy with stuffs at studio and currently participating Comicon 2014. I will try my best to make sure that I completed the work for Comicon this time. Feel free to check out the link below to my progress in Comicon 2014 >> Title: BERSERK GATS